Init: +1. Senses: Perception +5. Aura: courage (10 ft.). Ac: 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield).
Hp: 61 (8 HD; 2d8+6d10+19).
Fortitude: +9. Reflex: +5. Will: +9. Defensive Abilities: divine grace +2. Immune: disease, fear.
Speed: 20 ft.. Melee: mwk lance +12/+7 (1d8+4/×3) or +1 longsword +12/+7 (1d8+5/19-20) or dagger +11/+6 (1d4+4/19-20). Ranged: dagger +8 (1d4+4/19-20). Special Attacks: channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage). Strength: 18. Dexterity: 12. Constitution: 14. Intelligence: 10. Wisdom: 8. Charisma: 14.
Base Attack: +7. Cmb: +11. Cmd: 22.
Feats: Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Unseat.
Skills: Diplomacy +10, Handle Animal +8, Heal +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +5, Ride +6, Survival +5.
Languages: Celestial, Common, Sylvan. Special Qualities: aura of good, divine bond (heavy horse), lay on hands (3d6, 5/day), mercies (fatigued, shaken).
Gear: +1 full plate, masterwork heavy steel shield, +1 longsword, masterwork lance, dagger, silver holy symbol, heavy horse (combat trained) with chain shirt barding and military saddle, 420 gp. Boon: A knight can vouch for a PC, the knight's sterling reputation enabling the character to avoid or lessen a punishment. The knight can also grant a character entry into a tourney or a meeting with his liege with a +5 bonus on one Diplomacy check..
spell-like abilities: (CL 6th; concentration +8)
At will-detect evil
spells prepared: (CL 3rd; concentration +5)1st-cure light wounds, divine favor
Knights are noble warriors, proud of bearing and lineage and yet humble in service to their liege. Though merciful and generous of spirit, a true knight is always ready to level lance or bare steel in pursuit of justice and to protect the innocent. Knights may also serve as local lord-stewards, judges, or fortress commanders. Knights are usually found singly or accompanied by a squire, escorting a pair of pilgrims (CR 8), guarding two nobles (CR 11), or leading a lance of four cavalry (CR 10).